SUSSEX COUNTY BAR BILLIARDS ASSOCIATION
Rulebook Updated October 2010
1. The title of the association shall be the SUSSEX COUNTY BAR BILLIARDS ASSOCIATION.
2. The full Committee will decide the Headquarters of the Association.
3. All leagues within the county shall be eligible for affiliation to the association on payment of the affiliation fee, which shall be £15-00.
3a. The Redhill & District Bar Billiards league be eligible for associate membership of the SUSSEX COUNTY BAR BILLIARDS ASSOCIATION. Associate membership entitling them to entry to Inter-league Competitions only.
3b. The Tunbridge Wells Bar Billiards League is eligible for associate
membership of the SUSSEX COUNTY BAR BILLIARDS ASSOCIATION. Associate membership
entitles them entry to Inter-league Competitions only.
4. All leagues affiliating to the association are required to DEPOSIT THE SUM OF £10-00 in addition to their affiliation fees. This sum which is returnable to: -
a. Ensure that any trophy won by representatives of that league shall be returned to the Association in similar condition as they were in at the time of their presentation.
Failure of players to return trophies by the date specified in Association Rule 9 could result in their league's deposit being forfeited.
b. Compensate landlords at whose house Inter-League matches have been arranged when either or both contesting teams fail to appear without due notice.
5. An Extra-Ordinary General Meeting can be called by either the Committee or by two member leagues in writing to the associations Hon. Secretary who shall give leagues 21 days notice prior to the meeting.
6. The Committee shall manage all competitions run by the association.
7. Any amendments to the rules of the above Association shall be submitted in writing to the Hon. Secretary not less than 14 days prior to the Annual General Meeting.
8. All cups and trophies remain the property of the Association except for individual and replica cups and trophies. Perpetual trophies must be returned to the Hon Secretary not later than March each year.
All players collecting perpetual trophies will be asked to sign a receipt for the trophy, which will include an undertaking of responsibility for its safe return. Receipts will be returned when trophies are handed back to the Association.
9. In the event of a cup competition having an entry of less than the amount required to fulfil a complete quarter-final, trophies will be issued at the committee's discretion.
10. The Treasurer of the SCBBA is responsible for the day to day running of the accounts maintained at a bank or building society nominated and agreed by the committee. There should be 2 accounts; a current account and a higher interest deposit account. Withdrawals are to be issued by 2 signatories from a minimum three nominated committee members. Full statements should be made available at each meeting of the SCBBA. Audited accounts should be made available at the Annual General Meeting of the Association, the auditor to be made known to the committee before the affairs of the Association are passed over.
11. The full Committee of the Association shall consist of all ex-officio
12a Affiliated leagues may attend the Association's meetings with the power of one vote per league.
12b. Players registered in the playing year preceding the AGM, to a league affiliated to the SCBBA, will be eligible to vote at the AGM at the power of one vote per player.
13 The following Officers will be ex-officio members of all Committees - President, Vice-Presidents, Chairman, Vice Chairman, Hon. Secretary, Treasurer and Competitions Secretary.
13a (Ex-officio – defined as by virtue of their office)
14. The following Officers will be ex-officio members of all Committees - President, Vice Presidents, Chairman, Vice Chairman, Hon. Secretary, Treasurer and Competitions Secretary.
15. If any league has points to raise with the Full Committee, they must be sent in writing to the Secretary seven days before a meeting, except in special circumstances, when the Secretary may receive them up to the day of the meeting. Minutes of all meetings should be sent to all League Secretaries.
16. The total monies paid as Honoraria by the Sussex County Bar Billiard Association shall not exceed twenty five per cent of the gross income in any one season.
17. Immediately Affiliated Leagues have completed their Winter season's competitions, the Secretary will forward to the Association's Secretary the following information: -
Name of League Champions & Runners-up.
Name of League's Individual Champions (Men's & Ladies) and the runners-ups.
In all cases addresses and telephone numbers to be included with this information.
RULES OF PLAY
1. The playing area of the table shall be not less than 54.5 inches or more than 56.5 inches in length and not less than 32 inches in width, measured from the inside of the cushions.
2. The table shall be not less than 34 inches and not more than 36.5 inches in height from the floor to the top of the cushion.
3. The table must be level and in good playing condition.
4. There shall be one black skittle and two white skittles of equal size and weight. To a height of at least 2 inches above its base each skittle should be cylindrical with a diameter between six and seven tenths inches. The black skittle shall be placed on a spot, the back edge of which will be a quarter of an inch from the front edge of the 200 hole. The white skittles shall be placed on spots level with and seven inches from the centre of the 100 hole.
5. A 'D' shall be firmly fixed to the table in the centre of the base of the playing area. This should be approximately one and nine sixteenth inches radius and the centre of the 'D' shall be clearly marked with a spot, to be known as the break spot.
6. Another spot shall be fixed in the centre of the table with its centre not less than six and three quarters and not more than seven and one sixteenth inches from the centre of the break spot on the 'D'. This shall be known as the red spot.
7. Baulk lines shall be clearly drawn on the table radiating from the centre of the base of the playing area to the side cushions so as to form an arc of not less than 150 degrees and not more than 160 degrees.
8. All tables shall be adequately illuminated by a lamp of not less than 100 watts and be adequately shaded.
9. One red and seven white balls of equal size and weight shall be provided.
10. All shots must be played with the cue ball within the area of the 'D'.
11. The red ball should be placed by hand onto the red spot and a white ball placed on the break spot, also by hand. The white ball is then played with a cue onto the red ball with the objective of potting one or both balls. This is known as playing from the break position.
12. If from the break position both balls are potted into any holes three times consecutively the player shall on his next shot be barred from potting more than one ball
13. If no balls remain on the table at any time during the course of the game play will be continued from the break position.
14. From the break position the red ball should always be used on the red spot. At any other time use of the red ball as the cue ball is optional.
15. Other than from the break position and the last ball shot (See Rule 25) the cue ball may be placed anywhere on the 'D'.
16. A white ball potted into any hole shall score the value of that hole. The red ball when potted will score double the value of the hole.
17. A break will continue until such time as the player fails to pot a ball or plays a foul shot.
18. At the end of a break the score should be recorded progressively on the scoreboard.
19. If during a break a ball on the lip of a hole falls in without being struck by another ball the ball shall count as if being potted and the score will count
20. If a player plays at a ball on the lip of a hole and the ball falls before the cue ball reaches it no penalty will be incurred and the player will continue with the break except for any penalty incurred before the cue ball reaches the position previously occupied by the object ball.
21. If the ball on the lip of a hole falls in at the end of a break this shall not count.
22. Should a ball knock a skittle off it’s spot but the skittle does not fall over, the score shall count and the skittle should be replaced in its correct position before the next shot is played, unless prevented by a ball encroaching on the skittle's correct position.
23. Should any ball be touching a skittle causing it to lean or preventing it from being re-spotted this ball should be returned to the rack at the end of the break.
24. When no balls are left in the rack play continues by taking the ball furthest from the top (back) cushion. If two balls are equidistant from the top cushion the ball nearest the centre line of the table should be taken. In the event of two balls being balanced over a pocket and one having to be returned as the cue ball, the other shall be placed by the scorer in a position nearest to the pocket. At no time must a ball be returned to a player via the pockets.
a) The length of playing time shall be not less than 15 minutes and not more than 20 minutes.
b) After the bar has dropped, play should continue until all the balls in the tray have been used.
25. If only one ball remains, either in the rack or on the table, the break score shall be recorded before the last shot is played. The last ball must be played from the centre of the 'D' into either the 100 or the 200 hole off one side cushion. This is known as the last ball shot. Before the last ball shot is played the white skittles should be placed in the 50 holes and the top holes guarded. If the ball strikes a skittle in the 50 hole and then falls into the 100 or 200 hole the score will not count. Both players should continue to play the last ball shot alternatively until the ball is potted or the black peg is knocked down.
26. FOUL SHOTS incurring loss of break score penalty
a) Potting both balls from the break position four consecutive times (except as in rule 31 e).
b) Failing to hit another ball with the cue ball (except as in rule 20).
c) Any ball returning over or obstructing the baulk line. A ball shall be deemed to be obstructing the baulk line if when viewed from directly above it obscures any part of the line. The ball should be returned to the rack.
d) Any ball obstructing or hitting the 'D'. A ball shall be deemed to be obstructing the 'D' if when viewed from directly above it obscures any part of the 'D'. The ball should be returned to the rack.
e) Any ball mounting the cushion or leaving the table. The ball should be returned to the rack.
f) Knocking down a white skittle with a ball.
g) Knocking down a white skittle with cue or hand while balls are in motion or before a ball has fallen completely down a hole.
h) Playing a shot while the balls are still in motion or before a ball has completely fallen down a hole.
i) Assisting the balls into holes by any means
j) Knocking the cue ball off the 'D' with the cue. The cue ball will not be considered to be in play until it is completely clear of the 'D' and the baulk line as in Rules 26 c & 26 d.
k) Double hitting the cue ball after it has left the 'D'.
27. FOUL SHOTS incurring loss of entire score penalty.
a) Knocking down the black skittle with a ball.
b) Deliberately knocking down the black skittle with cue or hand while balls are in motion or before a ball has completely fallen down a hole.
Should both a white and black skittle be knocked down. If the white skittle falls first the penalty will be loss of break. Should the black skittle fall first then the penalty will be loss of entire score.
28. If a player is nudged or jolted while in the act of playing a shot, causing him to play a foul shot, no penalty will be incurred.
The scorer should replace the balls in what he considers to be their original positions and the player should replay his shot.
29. If the balls are disturbed in any way other than the normal course of play then the Scorer should replace the balls in what he considers to be their original positions and play should continue.
DELIBERATE FOUL SHOT
30. If, after the bar has dropped, a player in the opinion of the Scorer deliberately plays a ball directly into a hole without touching another ball, then the ball should be retrieved and the other player allowed to play it. Any additional coins required to do so should be provided by the player deemed to have played the foul.
31. SCORER & MARKER
a) A competent Scorer should be appointed
b) The Scorer will act as referee and will be the sole arbiter on matters of fact & interpretation of the rules during the course of the game.
c) The Scorer will call out progressively the score after each shot.
d) Progressive thousands must be recorded either by placing in clear view coins or other suitable markers, or alternatively by recording them on the scoreboard.
e) After a player has potted both ball three times consecutively from the break position the Scorer must clearly warn the player to leave one ball up. Should he fail to do so the player will not be penalized under rule 26a
f) If during the course of play a ball remains on the lip of a hole the Scorer shall decide when to call end of break in accordance with rule 21.
g) The Scorer will be responsible for ensuring that the scores recorded on the scoreboard are correct
h) A Marker should be appointed to record the progressive scores on the scoreboard at the end of each break.
i) The Marker should check the score as it is called out by the Scorer and should draw to his attention to any discrepancy at the earliest convenient time.
j) No person other than the Marker should touch the scoreboard during the course of the game.
32. Any dispute must be referred to the Competitions Secretary in writing within three days and any decision made by the Committee of the Association will be final and binding.
33. Drawn game competitions. One extra game to be played immediately. Toss for choice of first or second breaks.
34. If through weather conditions, or other good causes a player is unable to travel, the player must contact his/her opponent as soon as possible and re-arrange such match to be played before completion, or within seven days if completion of the round is longer. If no agreement is reached the facts to be reported to the Competitions Secretary immediately.
35. Special rules if required may be added for competition games at the discretion of the Committee.
36. Individual competition matches will be either the best of three games, or decided by the highest aggregate from two games as decided by the committee before commencement of a competition. The player who wins the toss shall have the choice of break in either the first or second game. In the event of a third game both players will have the break. Players will toss again for the choice of first or second break.
a) All Doubles competition matches will be either the best of 3 games, or decided by the highest aggregate from 2 games as decided by the committee before commencement of the competition.
b) In Mens / Ladies Doubles matches over 2 games, the pair that wins the toss shall have choice of break in either the first or second game. The player who takes the first shot for their pair in the first game shall take the last shot for their pair in the second game, meaning that the order of play shall be A-B-C-D in game 1 and D-C-B-A in game 2.
c) In Mens / Ladies Doubles matches over 3 games, the pair that wins the toss shall have choice of break in either the first or second game. The order of play during the first two games shall be the same as matches played over 2 games. In the event of a 3rd game, both pairs will have the break on an equally timed basis with a toss of a coin deciding which pair shall go first. The players who did not take the break for their pair in the first two games shall take the breaks in the 3rd game.
d) In Mixed Doubles matches over either 2 or 3 games, the Ladies will take the first shots for their pairs in the first 2 games. In the event of a 3rd game, either partner may take the break for their pair and the game will be played on an equally timed equal break basis, with a toss of a coin deciding which pair will go first.
37. If, when the bar falls at the end of the third game, the second break player is still on their opening break they shall be entitled to insert other coins in an attempt to equal or exceed the first player's opening break. The match shall end when...
a) They exceed the first players opening break.
b) They miss.
c) The extra game ends.
If the first break player is still on the table when the bar drops or has played the table out during the opening break the second break player shall be entitled to insert other coins as above.
38. A player may only play for one league in the Inter-League Competition and only for one team in the Team Cup Competition during one season.
39. Players may be allowed half an hour grace once a game has been arranged, after which the player may claim the game from his/her opponent subject however to the committee being informed in writing.
40. If for any reason two players cannot agree and/or the two Captains, the game will stop and the facts reported to the Secretary in writing by both sides not later than 72 hours after play (as in rule 32).
41. Once a player or team has received the fixture list for any individual or team game the home player or team is held responsible to contact his/her/their opponents within 7 days from receipt of the draw. If no contact is made for whatever reasons both players or teams will contact the Competitions Secretary either by telephone or letter or both for an agreement to be made between players and teams. All teams or players who fail to play their matches or submit their competition cards to the Competitions Secretary by the closing date specified for any competition will be automatically disqualified from that competition.
42 Players may not practice on the day of the match on any table that they have been drawn to play on in any competition. Any Player found in breach of this rule will be eliminated from the competition and the match awarded to his / her opponent.
43. Result returns - The winners of all matches are responsible for the result being notified to the Competitions Secretary by the stipulated deadline. Failure to do so may result in either teams, or players being eliminated.
44. Only breaks or scores recorded in County Competitions played on neutral tables will be eligible for “highest break/score" awards. For this purpose home inter-league tables will be deemed ineligible and it shall be at the discretion of the Committee to exclude any other such table upon which a player may reasonably be expected to have played through membership of any affiliated League. Scores made in Doubles Matches will not be considered eligible for the “Highest Score” trophy.
45. Under no circumstances will a substitute be allowed after the competition has started.
46. If the original named player is not at the match and not available to play, a named reserve player may play in any team game.
47. A Player must not be coached whilst at the table. Breaches of this rule will result in the Player's break being forfeited.
48. In Team competitions, complaints regarding the playing conditions of the table must be reported to the Home Team Captain or tournament referee as appropriate not later than the completion of the first game. If no complaints have been made by this time, then the match will be played through to its conclusion.
RULES FOR INTER-LEAGUE COMPETITIONS
1. All matches to be played according to Association Rules. Teams to consist of seven players, who are registered playing members of that League.
2. The visiting Captain may satisfy him/herself on the level of the table and to facilitate this, the balls are to be made available in the tray upon request in order that he/she may make trial shots to the top of the table. However he/she may not use side cushions, strike another ball or attempt the break shot.
3. The organization and structure of the competition shall be at the discretion of the Committee according to the number of entrants.
4. No player may represent more than one League in a season.
INTER LEAGUE FINALS (WHEN APPLICABLE)
5. Inter-League finals shall be played on the basis of seven “equal-break” games. Opposing captains to toss for choice 1, 3, 5 & 7 or 2, 4 & 6. Should the first player have played more than half of the time and his opponent is still in play at the drop of the bar he is entitled to insert further coin(s) in an attempt to beat his opponent's score. See Association's Playing Rule No.37.
"MAIN" COMPETITION - HOME & AWAY BASIS
1. An Inter-League match will consist of 7 single games, the away team to have the breaks on games 2, 3, 5 & 6 and the home team to have the breaks on games 1, 4 and 7. In each of the seven games the home captain must nominate the home player first at the start of the game. Where two or more players in a team have the same surname the full Christian name shall be entered on the result card and the identity of the first named player be established before the second player be named.
2. Teams awarded two points for each match won and if level on points at the end of the season, games for and against to decide the winners. If still level aggregate score will decide the winners.
3. After each match, both team captains will be responsible for sending the result to the Inter-League Secretary, within 48 hours of the match being played.
In addition, the Home Team Captain will, within 24 hours of the match being played, telephone the result to the Inter-League Secretary.
Failure to meet both of the requirements of this Rule will result in the deduction of ONE POINT from the offending Team's points total.
4. Matches to be played on a Sunday or Monday as indicated on the fixtures list. If the two League representatives fail to agree to play on either of these two nights, both captains must contact the Inter League Secretary no later than the scheduled date for the match. Failure to fulfil this obligation will result in penalties to the offending team(s)
5. Teams failing to fulfil an Inter-League fixture other than owing to extreme circumstances such as bad weather shall have the match awarded against them 7 games to nil.
6. When a player has played for an interleague team they may only transfer to another team in a higher division. Once they have played for the team in the higher division they are not eligible to represent their league in a lower division during that season.
7. All Away Team Captains should contact the Home Team Captain no less than fourteen days prior to the date of the fixture to ascertain the venue and whether it will be Sunday or Monday the match will be played.
8. No more than 2 teams shall play from the same table. Passed 15-0
9. The first half of the fixtures must be completed by the first match of the second half of the season. All second half matches to be completed by the date of the of the last match
"SECONDARY" COMPETITION - ONE DAY BASIS - THIS IS AN 'OPEN' COMPETITION
1. REGISTRATION - In this competition, a player may play for another league than the one represented in the main competition, if the original league does not make any formal objection. Disputes are to be resolved by the SCBBA committee.
2. The following tie-breaks will resolve league positions
i) Total legs won
ii) Matches won
iii) Result(s) between tied teams
iv) Total aggregate score
3. To ensure smooth running of the competition the times shown on the chart must be strictly adhered to.
4. Team Captains should make sure that their players together with their Team's scorer or checker are at the tables ready to play at the time stated.
5. During the playing of the day’s competitions, once a series has commenced, Team Captains will not be allowed to make changes in their Teams until the series being played has been completed.
6. All Team changes must be advised to the Administration Desk before the start of the series in which the change of players is to be effective.
RULES FOR SUSSEX TEAMS COMPETITION
1. This competition will be known as the Sussex Team Championships. It will bear the name of the current sponsors and be controlled by the Association's Committee. The cup will be retained and be competed for only within the County of SUSSEX.
2 The Competition is open to any Pub or Club Team in Sussex
3. A Team will consist of 5 players all of which must have been registered for that Team during the previous season of the league, together with one guest player who must be notified to the Competition Secretary before the start of the Competition.
4. All games in the final match to be played.
5. The competition will be played on a home and away knockout basis. The first Team drawn, to play at home in the first match. In each match the away Team to have 2nd, 3rd and 5th breaks and the home team to have 1st and 4th breaks. The order of play to be drawn for at the start of the second match the Captain of each Team shall nominate a player to play oft in the event of a drawn result with each player having the break, the away player to break first.
6. The Committee shall have the power at any period to strike out from the competition any Team, which by reason of their engagement or lack of playing facilities is liable to delay unduly the progress of the competition.
7. The Competitions Secretary must be informed of each result.